Two Dots

Two Dots

Visual Designer

Visual Designer

Robin Park

Robin Park

Design Manager

Design Manager

Jaclyn McKay

Jaclyn McKay

Background

Background

My role at Two Dots as a designer consisted of designing new feature UI, mapping out user flows and ensuring the best user experience, working on game mechanics, to creating visual assets for social posts.

Mini Games Hub

Mini Games Hub

Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.

Mini Games Hub is a new space created to house all of our mini games within Two Dots.

Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.

Mini Games Hub is a new space created to house all of our mini games within

Two Dots.

User Testing

I mainly used two different methods for user testing. To gain qualitative data, I facilitated a group of users though a series of different questions about the game.

To gain quantitative data, I spearheaded an effort to use a platform called Useberry in order to gain quick insights from users in a cost and time efficient manor.

User Testing

I mainly used two different methods for user testing. To gain qualitative data, I facilitated a group of users though a series of different questions about the game.

To gain quantitative data, I spearheaded an effort to use a platform called Useberry in order to gain quick insights from users in a cost and time efficient manor.

Game Mechanic Design

Game Mechanic Design

Game Mechanic Design

I concepted with game designers to visualize game mechanic concepts.

I concepted with game designers to visualize game mechanic concepts.

Game Collectible Design

Game Collectible Design

Game Collectible Design

Designed game collectibles based on the maps illustrated by Aldo Crusher

Designed game collectibles based on the maps illustrated by Aldo Crusher

App Icons

App Icons

I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing (color and composition) the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).


Illustrations by Dave Hill, Owen Davey, and

Dan Woodger

I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).


Illustrations by Dave Hill, Owen Davey, and Dan Woodger