Two Dots
Two Dots
Visual Designer
Visual Designer
Robin Park
Robin Park
Design Manager
Design Manager
Jaclyn McKay
Jaclyn McKay
Background
Background
My role at Two Dots as a designer consisted of designing new feature UI, mapping out user flows and ensuring the best user experience, working on game mechanics, to creating visual assets for social posts.
Mini Games Hub
Mini Games Hub
Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.
Mini Games Hub is a new space created to house all of our mini games within Two Dots.
Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.
Mini Games Hub is a new space created to house all of our mini games within
Two Dots.
User Testing
I mainly used two different methods for user testing. To gain qualitative data, I facilitated a group of users though a series of different questions about the game.
To gain quantitative data, I spearheaded an effort to use a platform called Useberry in order to gain quick insights from users in a cost and time efficient manor.
User Testing
I mainly used two different methods for user testing. To gain qualitative data, I facilitated a group of users though a series of different questions about the game.
To gain quantitative data, I spearheaded an effort to use a platform called Useberry in order to gain quick insights from users in a cost and time efficient manor.
Game Mechanic Design
Game Mechanic Design
Game Mechanic Design
I concepted with game designers to visualize game mechanic concepts.
I concepted with game designers to visualize game mechanic concepts.
Game Collectible Design
Game Collectible Design
Game Collectible Design
Designed game collectibles based on the maps illustrated by Aldo Crusher
Designed game collectibles based on the maps illustrated by Aldo Crusher
App Icons
App Icons
I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing (color and composition) the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).
Illustrations by Dave Hill, Owen Davey, and
Dan Woodger
I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).
Illustrations by Dave Hill, Owen Davey, and Dan Woodger