Google

Google

Interaction Designer

Interaction Designer

Robin Park

Robin Park

Background

Background

My role in YouTube Ads has been lead design systems designer, but also took on feature work such as growing and leading the post click experience on YouTube Ads.

Design Systems

Design Systems

I came into the team with the Figma library being bare bones and outdated. I took the initiative to revamp the entire Figma, as well as come up with a system on what to do with components that are in progress / in experiment mode.

Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.

Mini Games Hub is a new space created to house all of our mini games within

Two Dots.

Specs

Specs

I noticed that a lot of the components before I joined, were missing red lines, which I know are helpful for engineers, so I went ahead and also added them to those that were missing.

Most recently, I was the design lead for a new page within Two Dots called Mini Games Hub.

Mini Games Hub is a new space created to house all of our mini games within

Two Dots.

Post-click experience

Due to resource contraints, I was asked to joined the post click team as the lead UX designers. I was able to quickly adapt and join the team as needed.


My main responsibilities were helping the team take the new webview (an in app browser) on mobile iOS through design reviews and also ensuring that the designs were consistent with the rest of YouTube, while still maintaining business goals of increasing CTR

Post-click experience

Due to resource contraints, I was asked to joined the post click team as the lead UX designers. I was able to quickly adapt and join the team as needed.


My main responsibilities were helping the team take the new webview (an in app browser) on mobile iOS through design reviews and also ensuring that the designs were consistent with the rest of YouTube, while still maintaining business goals of increasing CTR

User Testing

I mainly used two different methods for user testing. To gain qualitative data, I facilitated a group of users though a series of different questions about the game.

To gain quantitative data, I spearheaded an effort to use a platform called Useberry in order to gain quick insights from users in a cost and time efficient manor.

Icon cohesion

Icon cohesion

Icon cohesion

I concepted with game designers to visualize game mechanic concepts.

I concepted with game designers to visualize game mechanic concepts.

Motion

Motion

Motion

Designed game collectibles based on the maps illustrated by Aldo Crusher

Designed game collectibles based on the maps illustrated by Aldo Crusher

App Icons

App Icons

I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing (color and composition) the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).


Illustrations by Dave Hill, Owen Davey, and

Dan Woodger

I learned more about the process of designing a successful app icon. I became the sole owner of this task, taking on the responsibility of not only designing the app icon, but also uploading it to Unity and Github (which were two platforms I was able to quickly learn within a month).


Illustrations by Dave Hill, Owen Davey, and Dan Woodger